pub struct SegmentedBytes<const N: usize = 1> {
segments: SmallVec<[(Bytes, usize); N]>,
len: usize,
}
bytes
only.Expand description
A cheaply clonable collection of possibly non-contiguous bytes.
Vec<u8>
or Bytes
are contiguous chunks of memory, which are fast (e.g. better cache
locality) and easier to work with (e.g. can take a slice), but can cause problems (e.g.
memory fragmentation) if you try to allocate a single very large chunk. Depending on the
application, you probably don’t need a contiguous chunk of memory, just a way to store and
iterate over a collection of bytes.
Note: SegmentedBytes
is generic over a const N: usize
. Internally we use a
smallvec::SmallVec
to store our Bytes
segments, and N
is how many Bytes
we’ll
store inline before spilling to the heap. We default N = 1
, so in the case of a single
Bytes
segment, we avoid one layer of indirection.
Fields§
§segments: SmallVec<[(Bytes, usize); N]>
Collection of non-contiguous segments, each segment is guaranteed to be non-empty.
len: usize
Pre-computed length of all the segments.
Implementations§
Source§impl SegmentedBytes
impl SegmentedBytes
Sourcepub fn new<const N: usize>() -> SegmentedBytes<N>
pub fn new<const N: usize>() -> SegmentedBytes<N>
Creates a new empty SegmentedBytes
, reserving space inline for N
segments.
Note: If you don’t know how many segments you have, you should use SegmentedBytes::default
.
Source§impl<const N: usize> SegmentedBytes<N>
impl<const N: usize> SegmentedBytes<N>
Sourcepub fn with_capacity(capacity: usize) -> SegmentedBytes<N>
pub fn with_capacity(capacity: usize) -> SegmentedBytes<N>
Creates a new empty SegmentedBytes
with space for capacity
segments.
Sourcepub fn len(&self) -> usize
pub fn len(&self) -> usize
Returns the number of bytes contained in this SegmentedBytes
.
Sourcepub fn is_empty(&self) -> bool
pub fn is_empty(&self) -> bool
Returns if this SegmentedBytes
is empty.
Sourcepub fn into_segments(self) -> impl Iterator<Item = Bytes>
pub fn into_segments(self) -> impl Iterator<Item = Bytes>
Consumes self
returning an Iterator
over all of the non-contiguous segments
that make up this buffer.
Sourcepub fn into_contiguous(self) -> Vec<u8> ⓘ
pub fn into_contiguous(self) -> Vec<u8> ⓘ
Copies all of the bytes from self
returning one contiguous blob.
Sourcepub fn reader(self) -> SegmentedReader<N> ⓘ
pub fn reader(self) -> SegmentedReader<N> ⓘ
Consumes self
returning a type that implements io::Read
and io::Seek
.
Note: Clone
-ing a SegmentedBytes
is cheap, so if you need to retain the original
SegmentedBytes
you should clone it.
Trait Implementations§
Source§impl<const N: usize> Buf for SegmentedBytes<N>
impl<const N: usize> Buf for SegmentedBytes<N>
Source§fn remaining(&self) -> usize
fn remaining(&self) -> usize
Source§fn chunk(&self) -> &[u8] ⓘ
fn chunk(&self) -> &[u8] ⓘ
Buf::remaining()
. Note that this can return a shorter slice (this
allows non-continuous internal representation). Read moreSource§fn copy_to_bytes(&mut self, len: usize) -> Bytes
fn copy_to_bytes(&mut self, len: usize) -> Bytes
Source§fn chunks_vectored<'a>(&'a self, dst: &mut [IoSlice<'a>]) -> usize
fn chunks_vectored<'a>(&'a self, dst: &mut [IoSlice<'a>]) -> usize
Source§fn has_remaining(&self) -> bool
fn has_remaining(&self) -> bool
Source§fn copy_to_slice(&mut self, dst: &mut [u8])
fn copy_to_slice(&mut self, dst: &mut [u8])
Source§fn get_u16(&mut self) -> u16
fn get_u16(&mut self) -> u16
self
in big-endian byte order. Read moreSource§fn get_u16_le(&mut self) -> u16
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self
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fn try_get_f64_ne(&mut self) -> Result<f64, TryGetError>
self
in native-endian byte order. Read moreSource§impl ChunkReader for SegmentedBytes
impl ChunkReader for SegmentedBytes
Source§impl<const N: usize> Clone for SegmentedBytes<N>
impl<const N: usize> Clone for SegmentedBytes<N>
Source§fn clone(&self) -> SegmentedBytes<N>
fn clone(&self) -> SegmentedBytes<N>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl<const N: usize> Debug for SegmentedBytes<N>
impl<const N: usize> Debug for SegmentedBytes<N>
Source§impl Default for SegmentedBytes
impl Default for SegmentedBytes
Source§impl From<Bytes> for SegmentedBytes
impl From<Bytes> for SegmentedBytes
Source§impl<const N: usize> FromIterator<Bytes> for SegmentedBytes<N>
impl<const N: usize> FromIterator<Bytes> for SegmentedBytes<N>
Source§impl<const N: usize> FromIterator<Vec<u8>> for SegmentedBytes<N>
impl<const N: usize> FromIterator<Vec<u8>> for SegmentedBytes<N>
Source§impl Length for SegmentedBytes
impl Length for SegmentedBytes
Source§impl<const N: usize> PartialEq for SegmentedBytes<N>
impl<const N: usize> PartialEq for SegmentedBytes<N>
impl<const N: usize> Eq for SegmentedBytes<N>
impl<const N: usize> StructuralPartialEq for SegmentedBytes<N>
Auto Trait Implementations§
impl<const N: usize = 1> !Freeze for SegmentedBytes<N>
impl<const N: usize> RefUnwindSafe for SegmentedBytes<N>
impl<const N: usize> Send for SegmentedBytes<N>
impl<const N: usize> Sync for SegmentedBytes<N>
impl<const N: usize> Unpin for SegmentedBytes<N>
impl<const N: usize> UnwindSafe for SegmentedBytes<N>
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Source§fn clear(&self) -> Painted<&T>
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due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting()
due to conflicts with Vec::clear()
.
The clear()
method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition
value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted
only when both stdout
and stderr
are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);
Source§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<'a, S, T> Semigroup<&'a S> for Twhere
T: Semigroup<S>,
impl<'a, S, T> Semigroup<&'a S> for Twhere
T: Semigroup<S>,
Source§fn plus_equals(&mut self, rhs: &&'a S)
fn plus_equals(&mut self, rhs: &&'a S)
std::ops::AddAssign
, for types that do not implement AddAssign
.