Enum mz_sql::session::vars::ClientSeverity

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pub enum ClientSeverity {
    Error,
    Warning,
    Notice,
    Log,
    Debug1,
    Debug2,
    Debug3,
    Debug4,
    Debug5,
    Info,
}
Expand description

Severity levels can used to be used to filter which messages get sent to a client.

The ordering of severity levels used for client-level filtering differs from the one used for server-side logging in two aspects: INFO messages are always sent, and the LOG severity is considered as below NOTICE, while it is above ERROR for server-side logs.

Variants§

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Error

Sends only INFO, ERROR, FATAL and PANIC level messages.

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Warning

Sends only WARNING, INFO, ERROR, FATAL and PANIC level messages.

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Notice

Sends only NOTICE, WARNING, INFO, ERROR, FATAL and PANIC level messages.

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Log

Sends only LOG, NOTICE, WARNING, INFO, ERROR, FATAL and PANIC level messages.

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Debug1

Sends all messages to the client, since all DEBUG levels are treated as the same right now.

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Debug2

Sends all messages to the client, since all DEBUG levels are treated as the same right now.

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Debug3

Sends all messages to the client, since all DEBUG levels are treated as the same right now.

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Debug4

Sends all messages to the client, since all DEBUG levels are treated as the same right now.

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Debug5

Sends all messages to the client, since all DEBUG levels are treated as the same right now.

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Info

Sends only NOTICE, WARNING, INFO, ERROR, FATAL and PANIC level messages. Not listed as a valid value, but accepted by Postgres

Implementations§

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impl ClientSeverity

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fn as_str(&self) -> &'static str

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fn valid_values() -> Vec<&'static str>

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pub fn should_output_to_client(&self, severity: &Severity) -> bool

Checks if a message of a given severity level should be sent to a client.

The ordering of severity levels used for client-level filtering differs from the one used for server-side logging in two aspects: INFO messages are always sent, and the LOG severity is considered as below NOTICE, while it is above ERROR for server-side logs.

Postgres only considers the session setting after the client authentication handshake is completed. Since this function is only called after client authentication is done, we are not treating this case right now, but be aware if refactoring it.

Trait Implementations§

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impl Clone for ClientSeverity

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fn clone(&self) -> ClientSeverity

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ClientSeverity

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl PartialEq for ClientSeverity

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fn eq(&self, other: &ClientSeverity) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for ClientSeverity

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>
where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Value for ClientSeverity

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fn type_name() -> Cow<'static, str>
where Self: Sized,

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fn parse(input: VarInput<'_>) -> Result<Self, VarParseError>
where Self: Sized,

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fn box_clone(&self) -> Box<dyn Value>

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fn format(&self) -> String

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fn parse_dyn_value(input: VarInput<'_>) -> Result<Box<dyn Value>, VarParseError>
where Self: Sized,

Parse an instance of Self from VarInput, returning it as a Box<dyn Value>.
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impl Copy for ClientSeverity

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impl Eq for ClientSeverity

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impl StructuralPartialEq for ClientSeverity

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