pub struct CompressionLevel<const MIN: i32, const MAX: i32, const DEFAULT: i32>(i32);Expand description
Level of compression for columnar data.
Tuple Fields§
§0: i32Implementations§
Trait Implementations§
Source§impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Arbitrary for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Arbitrary for CompressionLevel<MIN, MAX, DEFAULT>
Source§type Parameters = ()
type Parameters = ()
arbitrary_with accepts for configuration
of the generated Strategy. Parameters must implement Default.Source§type Strategy = BoxedStrategy<CompressionLevel<MIN, MAX, DEFAULT>>
type Strategy = BoxedStrategy<CompressionLevel<MIN, MAX, DEFAULT>>
Strategy used to generate values of type Self.Source§fn arbitrary_with(_args: Self::Parameters) -> Self::Strategy
fn arbitrary_with(_args: Self::Parameters) -> Self::Strategy
Source§impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Clone for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Clone for CompressionLevel<MIN, MAX, DEFAULT>
Source§fn clone(&self) -> CompressionLevel<MIN, MAX, DEFAULT>
fn clone(&self) -> CompressionLevel<MIN, MAX, DEFAULT>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Debug for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Debug for CompressionLevel<MIN, MAX, DEFAULT>
Source§impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Default for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Default for CompressionLevel<MIN, MAX, DEFAULT>
Source§impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> PartialEq for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> PartialEq for CompressionLevel<MIN, MAX, DEFAULT>
Source§fn eq(&self, other: &CompressionLevel<MIN, MAX, DEFAULT>) -> bool
fn eq(&self, other: &CompressionLevel<MIN, MAX, DEFAULT>) -> bool
self and other values to be equal, and is used by ==.impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Copy for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Eq for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> StructuralPartialEq for CompressionLevel<MIN, MAX, DEFAULT>
Auto Trait Implementations§
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Freeze for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> RefUnwindSafe for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Send for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Sync for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Unpin for CompressionLevel<MIN, MAX, DEFAULT>
impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> UnwindSafe for CompressionLevel<MIN, MAX, DEFAULT>
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