Struct mz_compute::render::top_k::monoids::Top1MonoidRegion
source · pub struct Top1MonoidRegion {
row_region: <Row as Columnation>::InnerRegion,
order_key_region: <Vec<ColumnOrder> as Columnation>::InnerRegion,
}
Fields§
§row_region: <Row as Columnation>::InnerRegion
§order_key_region: <Vec<ColumnOrder> as Columnation>::InnerRegion
Trait Implementations§
source§impl Default for Top1MonoidRegion
impl Default for Top1MonoidRegion
source§fn default() -> Top1MonoidRegion
fn default() -> Top1MonoidRegion
Returns the “default value” for a type. Read more
source§impl Region for Top1MonoidRegion
impl Region for Top1MonoidRegion
§type Item = Top1Monoid
type Item = Top1Monoid
The type of item the region contains.
source§unsafe fn copy(&mut self, item: &Self::Item) -> Self::Item
unsafe fn copy(&mut self, item: &Self::Item) -> Self::Item
Add a new element to the region. Read more
source§fn reserve_items<'a, I>(&mut self, items1: I)
fn reserve_items<'a, I>(&mut self, items1: I)
Ensure that the region can absorb
items
without reallocation.fn reserve_regions<'a, I>(&mut self, regions1: I)
source§fn heap_size(&self, callback: impl FnMut(usize, usize))
fn heap_size(&self, callback: impl FnMut(usize, usize))
Determine this region’s memory used and reserved capacity in bytes. Read more
source§fn with_capacity_items<'a, I>(items: I) -> Self
fn with_capacity_items<'a, I>(items: I) -> Self
Allocate an instance of
Self
that can absorb items
without reallocation.Auto Trait Implementations§
impl Freeze for Top1MonoidRegion
impl RefUnwindSafe for Top1MonoidRegion
impl Send for Top1MonoidRegion
impl Sync for Top1MonoidRegion
impl Unpin for Top1MonoidRegion
impl UnwindSafe for Top1MonoidRegion
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