struct CollectionIntrospection<T> {
collection_id: GlobalId,
introspection_tx: Sender<(IntrospectionType, Vec<(Row, Diff)>)>,
refresh_introspection_state: Option<RefreshIntrospectionState<T>>,
}
Expand description
Manages certain introspection relations associated with a collection. Upon creation, it adds rows to introspection relations. When dropped, it retracts its managed rows.
TODO: ComputeDependencies
could be moved under this.
Fields§
§collection_id: GlobalId
The ID of the compute collection.
introspection_tx: Sender<(IntrospectionType, Vec<(Row, Diff)>)>
A channel through which introspection updates are delivered.
refresh_introspection_state: Option<RefreshIntrospectionState<T>>
Introspection state for mz_materialized_view_refreshes
.
Some
if it is a REFRESH MV.
Implementations§
source§impl<T> CollectionIntrospection<T>
impl<T> CollectionIntrospection<T>
source§impl<T: ComputeControllerTimestamp> CollectionIntrospection<T>
impl<T: ComputeControllerTimestamp> CollectionIntrospection<T>
pub fn new( collection_id: GlobalId, introspection_tx: Sender<(IntrospectionType, Vec<(Row, Diff)>)>, initial_as_of: Option<Antichain<T>>, refresh_schedule: Option<RefreshSchedule>, upper: Antichain<T>, ) -> CollectionIntrospection<T>
sourcepub fn frontier_update(&mut self, write_frontier: &Antichain<T>)
pub fn frontier_update(&mut self, write_frontier: &Antichain<T>)
Should be called whenever the write frontier of the collection advances. It updates the
state that should be recorded in introspection relations, and sends it through the
introspection_tx
channel.
Trait Implementations§
source§impl<T: Debug> Debug for CollectionIntrospection<T>
impl<T: Debug> Debug for CollectionIntrospection<T>
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impl<T> Freeze for CollectionIntrospection<T>
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impl<T> Unpin for CollectionIntrospection<T>where
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impl<T> UnwindSafe for CollectionIntrospection<T>where
T: UnwindSafe,
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