struct Migration {
source_version: Version,
target_version: Version,
deploy_generation: u64,
system_objects: BTreeMap<SystemObjectDescription, ObjectInfo>,
migration_shard: ShardId,
config: BuiltinItemMigrationConfig,
}Expand description
Context of a builtin schema migration.
Fields§
§source_version: VersionThe version we are migrating from.
Same as the build version of the most recent leader process that successfully performed migrations.
target_version: VersionThe version we are migration to.
Same as the build version of this process.
deploy_generation: u64The deploy generation of this process.
system_objects: BTreeMap<SystemObjectDescription, ObjectInfo>Information about all objects in the system.
migration_shard: ShardIdThe ID of the migration shard.
config: BuiltinItemMigrationConfigAdditional configuration.
Implementations§
Source§impl Migration
impl Migration
async fn run(self, steps: &[MigrationStep]) -> Result<MigrationRunResult>
Sourcefn validate_migration_steps(&self, steps: &[MigrationStep])
fn validate_migration_steps(&self, steps: &[MigrationStep])
Sanity check the given migration steps.
If any of these checks fail, that’s a bug in Materialize, and we panic immediately.
Sourcefn plan_migration(&self, steps: &[MigrationStep]) -> Plan
fn plan_migration(&self, steps: &[MigrationStep]) -> Plan
Select for each object to migrate the appropriate migration mechanism.
Sourcefn plan_forced_migration(&self, mechanism: Mechanism) -> Plan
fn plan_forced_migration(&self, mechanism: Mechanism) -> Plan
Plan a forced migration of all objects using the given mechanism.
Sourceasync fn upgrade_migration_shard_version(&self)
async fn upgrade_migration_shard_version(&self)
Upgrade the migration shard to the target version.
Sourceasync fn migrate_evolve(
&self,
objects: &[SystemObjectDescription],
) -> Result<()>
async fn migrate_evolve( &self, objects: &[SystemObjectDescription], ) -> Result<()>
Migrate the given objects using the Evolution mechanism.
async fn migrate_evolve_one( &self, object: &SystemObjectDescription, ) -> Result<()>
Sourceasync fn migrate_replace(
&self,
objects: &[SystemObjectDescription],
) -> Result<BTreeMap<GlobalId, ShardId>>
async fn migrate_replace( &self, objects: &[SystemObjectDescription], ) -> Result<BTreeMap<GlobalId, ShardId>>
Migrate the given objects using the Replacement mechanism.
Sourceasync fn try_get_or_insert_replacement_shards(
&self,
ids_to_replace: &BTreeSet<GlobalId>,
persist_write: &mut WriteHandle<Key, ShardId, Timestamp, StorageDiff>,
persist_read: &mut ReadHandle<Key, ShardId, Timestamp, StorageDiff>,
) -> Result<Option<BTreeMap<GlobalId, ShardId>>>
async fn try_get_or_insert_replacement_shards( &self, ids_to_replace: &BTreeSet<GlobalId>, persist_write: &mut WriteHandle<Key, ShardId, Timestamp, StorageDiff>, persist_read: &mut ReadHandle<Key, ShardId, Timestamp, StorageDiff>, ) -> Result<Option<BTreeMap<GlobalId, ShardId>>>
Try to get or insert replacement shards for the given IDs into the migration shard, at
target_version and deploy_generation.
This method looks for existing entries in the migration shards and returns those if they are present. Otherwise it generates new shard IDs and tries to insert them.
The result of this call is None if no existing entries were found and inserting new ones
failed because of a concurrent write to the migration shard. In this case, the caller is
expected to retry.
Sourceasync fn open_migration_shard(
&self,
diagnostics: Diagnostics,
) -> (WriteHandle<Key, ShardId, Timestamp, StorageDiff>, ReadHandle<Key, ShardId, Timestamp, StorageDiff>)
async fn open_migration_shard( &self, diagnostics: Diagnostics, ) -> (WriteHandle<Key, ShardId, Timestamp, StorageDiff>, ReadHandle<Key, ShardId, Timestamp, StorageDiff>)
Open writer and reader for the migration shard.
Sourceasync fn open_migration_shard_since(
&self,
diagnostics: Diagnostics,
) -> SinceHandle<Key, ShardId, Timestamp, StorageDiff, i64>
async fn open_migration_shard_since( &self, diagnostics: Diagnostics, ) -> SinceHandle<Key, ShardId, Timestamp, StorageDiff, i64>
Open a SinceHandle for the migration shard.
Sourcefn update_fingerprints(
&self,
migrated_items: &BTreeSet<SystemObjectDescription>,
) -> Result<BTreeMap<SystemObjectDescription, String>>
fn update_fingerprints( &self, migrated_items: &BTreeSet<SystemObjectDescription>, ) -> Result<BTreeMap<SystemObjectDescription, String>>
Update the fingerprints for migrated_items.
Returns the new fingerprints. Also asserts that the current fingerprints of all other system items match their builtin definitions.
Sourceasync fn cleanup(&self) -> Result<(BTreeSet<ShardId>, BoxFuture<'static, ()>)>
async fn cleanup(&self) -> Result<(BTreeSet<ShardId>, BoxFuture<'static, ()>)>
Perform cleanup of migration state, i.e. the migration shard.
Returns a list of shards to finalize, and a Future that must be run after the shard
finalization has been durably enqueued. The Future is used to remove entries from the
migration shard only after we know the respective shards will be finalized. Removing
entries immediately would risk leaking the shards.
We only perform cleanup in leader mode, to keep the durable state changes made by read-only
processes a minimal as possible. Given that Materialize doesn’t support version downgrades,
it is safe to assume that any state for versions below the target_version is not needed
anymore and can be cleaned up.
Note that it is fine for cleanup to sometimes fail or be skipped. The size of the migration shard should always be pretty small, so keeping migration state around for longer isn’t a concern. As a result, we can keep the logic simple here and skip doing cleanup in response to transient failures, instead of retrying.
Auto Trait Implementations§
impl Freeze for Migration
impl !RefUnwindSafe for Migration
impl Send for Migration
impl Sync for Migration
impl Unpin for Migration
impl !UnwindSafe for Migration
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