Struct CompressionLevel

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pub struct CompressionLevel<const MIN: i32, const MAX: i32, const DEFAULT: i32>(i32);
Expand description

Level of compression for columnar data.

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§0: i32

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> CompressionLevel<MIN, MAX, DEFAULT>

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pub const fn try_new(val: i32) -> Result<Self, i32>

Try creating a CompressionLevel from the provided value, returning an error if it is outside the MIN and MAX bounds.

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pub fn from_str(s: &str) -> Result<Self, String>

Parse a CompressionLevel form the provided string, returning an error if the string is not valid.

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Arbitrary for CompressionLevel<MIN, MAX, DEFAULT>

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type Parameters = ()

The type of parameters that arbitrary_with accepts for configuration of the generated Strategy. Parameters must implement Default.
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type Strategy = BoxedStrategy<CompressionLevel<MIN, MAX, DEFAULT>>

The type of Strategy used to generate values of type Self.
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fn arbitrary_with(_args: Self::Parameters) -> Self::Strategy

Generates a Strategy for producing arbitrary values of type the implementing type (Self). The strategy is passed the arguments given in args. Read more
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fn arbitrary() -> Self::Strategy

Generates a Strategy for producing arbitrary values of type the implementing type (Self). Read more
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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Clone for CompressionLevel<MIN, MAX, DEFAULT>

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fn clone(&self) -> CompressionLevel<MIN, MAX, DEFAULT>

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Debug for CompressionLevel<MIN, MAX, DEFAULT>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Default for CompressionLevel<MIN, MAX, DEFAULT>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> PartialEq for CompressionLevel<MIN, MAX, DEFAULT>

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fn eq(&self, other: &CompressionLevel<MIN, MAX, DEFAULT>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Copy for CompressionLevel<MIN, MAX, DEFAULT>

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Eq for CompressionLevel<MIN, MAX, DEFAULT>

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> StructuralPartialEq for CompressionLevel<MIN, MAX, DEFAULT>

Auto Trait Implementations§

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Freeze for CompressionLevel<MIN, MAX, DEFAULT>

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> RefUnwindSafe for CompressionLevel<MIN, MAX, DEFAULT>

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Send for CompressionLevel<MIN, MAX, DEFAULT>

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Sync for CompressionLevel<MIN, MAX, DEFAULT>

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> Unpin for CompressionLevel<MIN, MAX, DEFAULT>

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impl<const MIN: i32, const MAX: i32, const DEFAULT: i32> UnwindSafe for CompressionLevel<MIN, MAX, DEFAULT>

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