Struct mz_compute::render::continual_task::SinkState
source · struct SinkState<D, T> {
append_times: BTreeSet<T>,
append_times_progress: Antichain<T>,
to_append: ConsolidatingVec<(D, T)>,
to_append_progress: Antichain<T>,
output_progress: Antichain<T>,
}
Fields§
§append_times: BTreeSet<T>
The known times at which we’re going to write data to the output. This is guaranteed to include all times < append_times_progress, except that ones < output_progress may have been truncated.
append_times_progress: Antichain<T>
§to_append: ConsolidatingVec<(D, T)>
The data we’ve collected to append to the output. This is often compacted to advancing times and is expected to be ~empty in the steady state.
to_append_progress: Antichain<T>
§output_progress: Antichain<T>
A lower bound on the upper of the output.
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impl<D, T> Send for SinkState<D, T>
impl<D, T> Sync for SinkState<D, T>
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impl<D, T> UnwindSafe for SinkState<D, T>
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