pub struct ServerHandshake<S, C> { /* private fields */ }
Expand description
Server handshake role.
Implementations§
Source§impl<S: Read + Write, C: Callback> ServerHandshake<S, C>
impl<S: Read + Write, C: Callback> ServerHandshake<S, C>
Sourcepub fn start(
stream: S,
callback: C,
config: Option<WebSocketConfig>,
) -> MidHandshake<Self>
pub fn start( stream: S, callback: C, config: Option<WebSocketConfig>, ) -> MidHandshake<Self>
Start server handshake. callback
specifies a custom callback which the user can pass to
the handshake, this callback will be called when the a websocket client connects to the
server, you can specify the callback if you want to add additional header to the client
upon join based on the incoming headers.
Trait Implementations§
impl<S: Read + Write, C: Callback> HandshakeRole for ServerHandshake<S, C>
Auto Trait Implementations§
impl<S, C> Freeze for ServerHandshake<S, C>where
C: Freeze,
impl<S, C> !RefUnwindSafe for ServerHandshake<S, C>
impl<S, C> Send for ServerHandshake<S, C>
impl<S, C> Sync for ServerHandshake<S, C>
impl<S, C> Unpin for ServerHandshake<S, C>
impl<S, C> !UnwindSafe for ServerHandshake<S, C>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more