proptest::strategy

Struct TupleUnion

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pub struct TupleUnion<T>(/* private fields */);
Expand description

Similar to Union, but internally uses a tuple to hold the strategies.

This allows better performance than vanilla Union since one does not need to resort to boxing and dynamic dispatch to handle heterogeneous strategies.

The difference between this and TupleUnion is that with this, value trees for variants that aren’t picked at first are generated lazily.

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impl<T> TupleUnion<T>

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pub fn new(tuple: T) -> Self

Wrap tuple in a TupleUnion.

The struct definition allows any T for tuple, but to be useful, it must be a 2- to 10-tuple of (u32, Arc<impl Strategy>) pairs where all strategies ultimately produce the same value. Each u32 indicates the relative weight of its corresponding strategy. You may use WA<S> as an alias for (u32, Arc<S>).

Using this constructor directly is discouraged; prefer to use prop_oneof! since it is generally clearer.

Trait Implementations§

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impl<T: Clone> Clone for TupleUnion<T>

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fn clone(&self) -> TupleUnion<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for TupleUnion<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>, WA<G>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>, WA<G>, WA<H>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>, WA<G>, WA<H>, WA<I>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<A: Strategy, B: Strategy<Value = A::Value>, C: Strategy<Value = A::Value>, D: Strategy<Value = A::Value>, E: Strategy<Value = A::Value>, F: Strategy<Value = A::Value>, G: Strategy<Value = A::Value>, H: Strategy<Value = A::Value>, I: Strategy<Value = A::Value>, J: Strategy<Value = A::Value>> Strategy for TupleUnion<(WA<A>, WA<B>, WA<C>, WA<D>, WA<E>, WA<F>, WA<G>, WA<H>, WA<I>, WA<J>)>

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type Tree = TupleUnionValueTree<(LazyValueTree<A>, Option<LazyValueTree<B>>, Option<LazyValueTree<C>>, Option<LazyValueTree<D>>, Option<LazyValueTree<E>>, Option<LazyValueTree<F>>, Option<LazyValueTree<G>>, Option<LazyValueTree<H>>, Option<LazyValueTree<I>>, Option<LazyValueTree<J>>)>

The value tree generated by this Strategy.
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type Value = <A as Strategy>::Value

The type of value used by functions under test generated by this Strategy. Read more
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fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self>

Generate a new value tree from the given runner. Read more
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fn prop_map<O: Debug, F: Fn(Self::Value) -> O>(self, fun: F) -> Map<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun. Read more
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fn prop_map_into<O: Debug>(self) -> MapInto<Self, O>
where Self: Sized, Self::Value: Into<O>,

Returns a strategy which produces values of type O by transforming Self with Into<O>. Read more
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fn prop_perturb<O: Debug, F: Fn(Self::Value, TestRng) -> O>( self, fun: F, ) -> Perturb<Self, F>
where Self: Sized,

Returns a strategy which produces values transformed by the function fun, which is additionally given a random number generator. Read more
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fn prop_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> Flatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies. Read more
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fn prop_ind_flat_map<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlatten<Map<Self, F>>
where Self: Sized,

Maps values produced by this strategy into new strategies and picks values from those strategies while considering the new strategies to be independent. Read more
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fn prop_ind_flat_map2<S: Strategy, F: Fn(Self::Value) -> S>( self, fun: F, ) -> IndFlattenMap<Self, F>
where Self: Sized,

Similar to prop_ind_flat_map(), but produces 2-tuples with the input generated from self in slot 0 and the derived strategy in slot 1. Read more
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fn prop_filter<R: Into<Reason>, F: Fn(&Self::Value) -> bool>( self, whence: R, fun: F, ) -> Filter<Self, F>
where Self: Sized,

Returns a strategy which only produces values accepted by fun. Read more
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fn prop_filter_map<F: Fn(Self::Value) -> Option<O>, O: Debug>( self, whence: impl Into<Reason>, fun: F, ) -> FilterMap<Self, F>
where Self: Sized,

Returns a strategy which only produces transformed values where fun returns Some(value) and rejects those where fun returns None. Read more
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fn prop_union(self, other: Self) -> Union<Self>
where Self: Sized,

Returns a strategy which picks uniformly from self and other. Read more
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fn prop_recursive<R: Strategy<Value = Self::Value> + 'static, F: Fn(BoxedStrategy<Self::Value>) -> R>( self, depth: u32, desired_size: u32, expected_branch_size: u32, recurse: F, ) -> Recursive<Self::Value, F>
where Self: Sized + 'static,

Generate a recursive structure with self items as leaves. Read more
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fn prop_shuffle(self) -> Shuffle<Self>
where Self: Sized, Self::Value: Shuffleable,

Shuffle the contents of the values produced by this strategy. Read more
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fn boxed(self) -> BoxedStrategy<Self::Value>
where Self: Sized + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn sboxed(self) -> SBoxedStrategy<Self::Value>
where Self: Sized + Send + Sync + 'static,

Erases the type of this Strategy so it can be passed around as a simple trait object. Read more
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fn no_shrink(self) -> NoShrink<Self>
where Self: Sized,

Wraps this strategy to prevent values from being subject to shrinking. Read more
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impl<T: Copy> Copy for TupleUnion<T>

Auto Trait Implementations§

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impl<T> Freeze for TupleUnion<T>
where T: Freeze,

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impl<T> RefUnwindSafe for TupleUnion<T>
where T: RefUnwindSafe,

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impl<T> Send for TupleUnion<T>
where T: Send,

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impl<T> Sync for TupleUnion<T>
where T: Sync,

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impl<T> Unpin for TupleUnion<T>
where T: Unpin,

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impl<T> UnwindSafe for TupleUnion<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V