Struct mz_timely_util::builder_async::AsyncInputHandle
source · pub struct AsyncInputHandle<T: Timestamp, D: Container, C: InputConnection<T>> {
queue: Rc<RefCell<VecDeque<Event<T, C::Capability, D>>>>,
waker: Rc<Cell<Option<Waker>>>,
done: bool,
}
Expand description
Async handle to an operator’s input stream
Fields§
§queue: Rc<RefCell<VecDeque<Event<T, C::Capability, D>>>>
§waker: Rc<Cell<Option<Waker>>>
§done: bool
Whether this handle has finished producing data
Implementations§
source§impl<T: Timestamp, D: Container, C: InputConnection<T>> AsyncInputHandle<T, D, C>
impl<T: Timestamp, D: Container, C: InputConnection<T>> AsyncInputHandle<T, D, C>
Trait Implementations§
source§impl<T: Timestamp, D: Container, C: InputConnection<T>> Stream for AsyncInputHandle<T, D, C>
impl<T: Timestamp, D: Container, C: InputConnection<T>> Stream for AsyncInputHandle<T, D, C>
§type Item = Event<T, <C as InputConnection<T>>::Capability, D>
type Item = Event<T, <C as InputConnection<T>>::Capability, D>
Values yielded by the stream.
Auto Trait Implementations§
impl<T, D, C> Freeze for AsyncInputHandle<T, D, C>
impl<T, D, C> !RefUnwindSafe for AsyncInputHandle<T, D, C>
impl<T, D, C> !Send for AsyncInputHandle<T, D, C>
impl<T, D, C> !Sync for AsyncInputHandle<T, D, C>
impl<T, D, C> Unpin for AsyncInputHandle<T, D, C>
impl<T, D, C> !UnwindSafe for AsyncInputHandle<T, D, C>
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