pub struct OnRefreshStrategy;Expand description
The ON REFRESH scheduling strategy.
Engaged for clusters with a non-MANUAL ClusterSchedule. It contributes one
replica at the cluster’s realized shape while the cluster is inside a refresh
window, and nothing otherwise. The window decision keys on the bound REFRESH
materialized views’ write frontiers, their refresh schedules, the configured
hydration-time estimate, and the current read timestamp (the same signals the
legacy scheduler reads), all carried in RefreshWindowInputs.
The controller (not the user’s replication_factor) owns a scheduled
cluster’s replica set, so Strategy::update_state normalizes the realized
replication_factor to 0. This is self-healing (no migration needed to
enable the controller) and makes mz_clusters.replication_factor read 0 for
a scheduled cluster, with mz_cluster_replicas authoritative for what is
actually running.
NB: the decision is re-derived purely from the live signals each tick; there
is no “all policies have decided” latch like cluster_scheduling.rs needs.
That scheduler collects policy decisions asynchronously and across ticks, so
turning a cluster off is only safe once every policy has reported. We pull a
complete decision from durable + storage state on every tick, so the first
tick after a restart already decides from the same inputs as a steady tick.
Trait Implementations§
Source§impl Clone for OnRefreshStrategy
impl Clone for OnRefreshStrategy
Source§fn clone(&self) -> OnRefreshStrategy
fn clone(&self) -> OnRefreshStrategy
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for OnRefreshStrategy
impl Debug for OnRefreshStrategy
Source§impl Default for OnRefreshStrategy
impl Default for OnRefreshStrategy
Source§fn default() -> OnRefreshStrategy
fn default() -> OnRefreshStrategy
Source§impl Strategy for OnRefreshStrategy
impl Strategy for OnRefreshStrategy
Source§fn signal_request(
&self,
state: &ClusterState,
_config: &ConfigSignals,
) -> SignalRequest
fn signal_request( &self, state: &ClusterState, _config: &ConfigSignals, ) -> SignalRequest
state this tick,
declared as a pure function of the durable state and the tick’s config
signals. The kernel unions the requests across strategies, fetches them
through the ctx, and passes the result to Strategy::update_state and
Strategy::desired_replicas. The default requests nothing, which suits
a strategy that works off durable state alone (like the baseline).Source§fn update_state(
&self,
state: &ClusterState,
_signals: &LiveSignals,
_config: &ConfigSignals,
_now: Timestamp,
) -> StateWrite
fn update_state( &self, state: &ClusterState, _signals: &LiveSignals, _config: &ConfigSignals, _now: Timestamp, ) -> StateWrite
state at time now. The
default is no write, which suits a strategy that only ever contributes
replicas (like the baseline). An empty StateWrite means “write
nothing”: the kernel drops it without emitting a decision.Source§fn desired_replicas(
&self,
state: &ClusterState,
signals: &LiveSignals,
_config: &ConfigSignals,
_now: Timestamp,
) -> Vec<DesiredReplica>
fn desired_replicas( &self, state: &ClusterState, signals: &LiveSignals, _config: &ConfigSignals, _now: Timestamp, ) -> Vec<DesiredReplica>
state’s desired set at
time now.impl Copy for OnRefreshStrategy
Auto Trait Implementations§
impl Freeze for OnRefreshStrategy
impl RefUnwindSafe for OnRefreshStrategy
impl Send for OnRefreshStrategy
impl Sync for OnRefreshStrategy
impl Unpin for OnRefreshStrategy
impl UnsafeUnpin for OnRefreshStrategy
impl UnwindSafe for OnRefreshStrategy
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