rand/distr/mod.rs
1// Copyright 2018 Developers of the Rand project.
2// Copyright 2013-2017 The Rust Project Developers.
3//
4// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
5// https://www.apache.org/licenses/LICENSE-2.0> or the MIT license
6// <LICENSE-MIT or https://opensource.org/licenses/MIT>, at your
7// option. This file may not be copied, modified, or distributed
8// except according to those terms.
9
10//! Generating random samples from probability distributions
11//!
12//! # Quick start
13//!
14//! ```
15//! use rand::RngExt;
16//! let mut rng = rand::rng();
17//!
18//! eprintln!("A letter: {}", rng.sample(rand::distr::Alphabetic) as char);
19//!
20//! let percent_range = rand::distr::Uniform::try_from(0..=100).unwrap();
21//! eprintln!("Percentage: {}%", rng.sample(&percent_range));
22//! ```
23//!
24//! # `Distribution` trait
25//!
26//! Abstractly, a [probability distribution] describes the probability of
27//! occurrence of each value in its sample space.
28//!
29//! More concretely, a sampler `X` implementing
30//! <code>[Distribution][]<T></code> is an algorithm for choosing values
31//! from the sample space `T` (or a subset of `T`) using randomness from an
32//! [`Rng`].
33//! Typically the sampler `X` emulates some like-named probability distribution
34//! (for example, [`Bernoulli`] emulates the
35//! [Bernoulli distribution](https://en.wikipedia.org/wiki/Bernoulli_distribution)).
36//!
37//! ## The Standard Uniform distribution
38//!
39//! The [`StandardUniform`] distribution is perhaps the most important sampler,
40//! representing the "default" probability distribution for a type.
41//! Its distribution is expected to be uniform. For `bool`, `char` and integer
42//! types the sample space equals that of the type (i.e. any valid value of that
43//! type may be yielded), but for floating-point types the sample range is
44//! arbitrarily set to `0.0..1.0`.
45//!
46//! Implementing [`Distribution<T>`] for [`StandardUniform`] for type `T`
47//! enables sampling type `T` using [`RngExt::random`] and (by extension)
48//! [`rand::random`].
49//!
50//! ### Other standard uniform distributions
51//!
52//! [`Alphanumeric`] is a simple distribution to sample random letters and
53//! numbers of the `char` type; in contrast [`StandardUniform`] may sample any valid
54//! `char`.
55//!
56//! There's also an [`Alphabetic`] distribution which acts similarly to [`Alphanumeric`] but
57//! doesn't include digits.
58//!
59//! For floats (`f32`, `f64`), [`StandardUniform`] samples from `[0, 1)`. Also
60//! provided are [`Open01`] (samples from `(0, 1)`) and [`OpenClosed01`]
61//! (samples from `(0, 1]`). No option is provided to sample from `[0, 1]`; it
62//! is suggested to use one of the above half-open ranges since the failure to
63//! sample a value which would have a low chance of being sampled anyway is
64//! rarely an issue in practice.
65//!
66//! ## Parameterized Uniform distributions
67//!
68//! The [`Uniform`] distribution provides uniform sampling over a specified
69//! range on a subset of the types supported by the above distributions.
70//!
71//! Implementations support single-value-sampling via
72//! [`Rng::random_range(Range)`](RngExt::random_range).
73//! Where a fixed (non-`const`) range will be sampled many times, it is likely
74//! faster to pre-construct a [`Distribution`] object using
75//! [`Uniform::new`], [`Uniform::new_inclusive`] or `From<Range>`.
76//!
77//! ## Non-uniform sampling
78//!
79//! Sampling a simple true/false outcome with a given probability has a name:
80//! the [`Bernoulli`] distribution (this is used by [`RngExt::random_bool`]).
81//!
82//! For weighted sampling of discrete values see the [`weighted`] module.
83//!
84//! This crate no longer includes other non-uniform distributions; instead
85//! it is recommended that you use either [`rand_distr`] or [`statrs`].
86//!
87//!
88//! [probability distribution]: https://en.wikipedia.org/wiki/Probability_distribution
89//! [`rand_distr`]: https://crates.io/crates/rand_distr
90//! [`statrs`]: https://crates.io/crates/statrs
91//! [`rand::random`]: crate::random
92//! [`rand_distr`]: https://crates.io/crates/rand_distr
93//! [`statrs`]: https://crates.io/crates/statrs
94//! [`Rng`]: crate::Rng
95
96mod bernoulli;
97mod distribution;
98mod float;
99mod integer;
100mod other;
101mod utils;
102
103#[doc(hidden)]
104pub mod hidden_export {
105 pub use super::float::IntoFloat; // used by rand_distr
106}
107pub mod slice;
108pub mod uniform;
109#[cfg(feature = "alloc")]
110pub mod weighted;
111
112pub use self::bernoulli::{Bernoulli, BernoulliError};
113#[cfg(feature = "alloc")]
114pub use self::distribution::SampleString;
115pub use self::distribution::{Distribution, Iter, Map};
116pub use self::float::{Open01, OpenClosed01};
117pub use self::other::{Alphabetic, Alphanumeric};
118#[doc(inline)]
119pub use self::uniform::Uniform;
120
121#[allow(unused)]
122use crate::RngExt;
123
124/// The Standard Uniform distribution
125///
126/// This [`Distribution`] is the *standard* parameterization of [`Uniform`]. Bounds
127/// are selected according to the output type.
128///
129/// Assuming the provided `Rng` is well-behaved, these implementations
130/// generate values with the following ranges and distributions:
131///
132/// * Integers (`i8`, `i32`, `u64`, etc.) are uniformly distributed
133/// over the whole range of the type (thus each possible value may be sampled
134/// with equal probability).
135/// * `char` is uniformly distributed over all Unicode scalar values, i.e. all
136/// code points in the range `0...0x10_FFFF`, except for the range
137/// `0xD800...0xDFFF` (the surrogate code points). This includes
138/// unassigned/reserved code points.
139/// For some uses, the [`Alphanumeric`] or [`Alphabetic`] distribution will be more
140/// appropriate.
141/// * `bool` samples `false` or `true`, each with probability 0.5.
142/// * Floating point types (`f32` and `f64`) are uniformly distributed in the
143/// half-open range `[0, 1)`. See also the [notes below](#floating-point-implementation).
144/// * Wrapping integers ([`Wrapping<T>`]), besides the type identical to their
145/// normal integer variants.
146/// * Non-zero integers ([`NonZeroU8`]), which are like their normal integer
147/// variants but cannot sample zero.
148///
149/// The `StandardUniform` distribution also supports generation of the following
150/// compound types where all component types are supported:
151///
152/// * Tuples (up to 12 elements): each element is sampled sequentially and
153/// independently (thus, assuming a well-behaved RNG, there is no correlation
154/// between elements).
155/// * Arrays `[T; n]` where `T` is supported. Each element is sampled
156/// sequentially and independently. Note that for small `T` this usually
157/// results in the RNG discarding random bits; see also [`RngExt::fill`] which
158/// offers a more efficient approach to filling an array of integer types
159/// with random data.
160/// * SIMD types (requires [`simd_support`] feature) like x86's [`__m128i`]
161/// and `std::simd`'s [`u32x4`], [`f32x4`] and [`mask32x4`] types are
162/// effectively arrays of integer or floating-point types. Each lane is
163/// sampled independently, potentially with more efficient random-bit-usage
164/// (and a different resulting value) than would be achieved with sequential
165/// sampling (as with the array types above).
166///
167/// ## Custom implementations
168///
169/// The [`StandardUniform`] distribution may be implemented for user types as follows:
170///
171/// ```
172/// # #![allow(dead_code)]
173/// use rand::{Rng, RngExt};
174/// use rand::distr::{Distribution, StandardUniform};
175///
176/// struct MyF32 {
177/// x: f32,
178/// }
179///
180/// impl Distribution<MyF32> for StandardUniform {
181/// fn sample<R: Rng + ?Sized>(&self, rng: &mut R) -> MyF32 {
182/// MyF32 { x: rng.random() }
183/// }
184/// }
185/// ```
186///
187/// ## Example usage
188/// ```
189/// use rand::prelude::*;
190/// use rand::distr::StandardUniform;
191///
192/// let val: f32 = rand::rng().sample(StandardUniform);
193/// println!("f32 from [0, 1): {}", val);
194/// ```
195///
196/// # Floating point implementation
197/// The floating point implementations for `StandardUniform` generate a random value in
198/// the half-open interval `[0, 1)`, i.e. including 0 but not 1.
199///
200/// All values that can be generated are of the form `n * ε/2`. For `f32`
201/// the 24 most significant random bits of a `u32` are used and for `f64` the
202/// 53 most significant bits of a `u64` are used. The conversion uses the
203/// multiplicative method: `(rng.gen::<$uty>() >> N) as $ty * (ε/2)`.
204///
205/// See also: [`Open01`] which samples from `(0, 1)`, [`OpenClosed01`] which
206/// samples from `(0, 1]` and `Rng::random_range(0..1)` which also samples from
207/// `[0, 1)`. Note that `Open01` uses transmute-based methods which yield 1 bit
208/// less precision but may perform faster on some architectures (on modern Intel
209/// CPUs all methods have approximately equal performance).
210///
211/// [`Uniform`]: uniform::Uniform
212/// [`Wrapping<T>`]: std::num::Wrapping
213/// [`NonZeroU8`]: std::num::NonZeroU8
214/// [`__m128i`]: https://doc.rust-lang.org/core/arch/x86/struct.__m128i.html
215/// [`u32x4`]: std::simd::u32x4
216/// [`f32x4`]: std::simd::f32x4
217/// [`mask32x4`]: std::simd::mask32x4
218/// [`simd_support`]: https://github.com/rust-random/rand#crate-features
219#[derive(Clone, Copy, Debug, Default)]
220#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
221pub struct StandardUniform;