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mz_cluster_controller/
lib.rs

1// Copyright Materialize, Inc. and contributors. All rights reserved.
2//
3// Use of this software is governed by the Business Source License
4// included in the LICENSE file.
5//
6// As of the Change Date specified in that file, in accordance with
7// the Business Source License, use of this software will be governed
8// by the Apache License, Version 2.0.
9
10//! The cluster controller: the single decision-maker for the replica set of
11//! every managed cluster.
12//!
13//! It is a **reconciler**. Each tick it reads desired cluster state and live
14//! signals through the [`ClusterControllerCtx`] boundary, runs a set of pure
15//! [`Strategy`]s, unions their desired contributions, diffs that against the
16//! actual replica set, and emits the create/drop and durable-state-write
17//! [`Decision`]s that close the gap. It holds no in-memory state: the source of
18//! truth is always the catalog plus live signals, pulled fresh each tick.
19//!
20//! The crate is **pure**. It depends only on primitive id/shape types and the
21//! [`ClusterControllerCtx`] trait, never on the adapter or catalog. That
22//! boundary is what makes the controller testable against a fake
23//! implementation and extractable later without touching controller code.
24//!
25//! A tick runs two phases per cluster, `update_state` then `desired_replicas`
26//! (see [`ClusterController::reconcile`]). Every [`Decision`] carries the
27//! durable state it was derived from, and the apply path transacts it only if
28//! that state still holds (compare-and-append). So a create or drop derived
29//! from a pre-`ALTER` snapshot can never reshape the replica set against the
30//! config the `ALTER` has since established. Applies are per cluster, so one
31//! cluster's rejection does not block the others, and commands name explicit
32//! replicas, so re-emitting one across a lagging view or a restart is a no-op.
33//!
34//! [`ClusterControllerCtx`]: crate::ctx::ClusterControllerCtx
35
36pub mod ctx;
37pub mod strategy;
38
39use std::collections::{BTreeMap, BTreeSet};
40
41use mz_adapter_types::dyncfgs::{DEFAULT_HYDRATION_BURST_LINGER, ENABLE_HYDRATION_BURST};
42use mz_controller_types::ClusterId;
43use mz_dyncfg::ConfigSet;
44use mz_ore::soft_panic_or_log;
45
46use crate::ctx::{
47    ApplyOutcome, ClusterControllerCtx, ClusterState, CreateReason, Decision, ObservedReplica,
48    ReconfigurationAudit, ReconfigurationRecord, ReconfigurationStatus, ReconfigurationWrite,
49    RefreshWindowInputs, ReplicaShape, StateWrite,
50};
51use crate::strategy::{
52    BaselineStrategy, ConfigSignals, DesiredReplica, GracefulReconfigurationStrategy,
53    HydrationBurstStrategy, LiveSignals, OnRefreshStrategy, SignalRequest, Strategy,
54};
55
56/// The cluster controller. Holds the (stateless) set of strategies and drives a
57/// reconcile tick against a [`ClusterControllerCtx`].
58pub struct ClusterController {
59    strategies: Vec<Box<dyn Strategy>>,
60    /// The dyncfgs the config signals are latched from each tick. A shared
61    /// handle, so a flipped flag takes effect on the next tick.
62    dyncfgs: ConfigSet,
63}
64
65impl ClusterController {
66    /// A controller with the full set of strategies. Each strategy's rustdoc
67    /// describes when it engages.
68    pub fn new(dyncfgs: ConfigSet) -> Self {
69        Self {
70            strategies: vec![
71                Box::new(BaselineStrategy),
72                Box::new(GracefulReconfigurationStrategy),
73                Box::new(OnRefreshStrategy),
74                Box::new(HydrationBurstStrategy),
75            ],
76            dyncfgs,
77        }
78    }
79
80    /// The tick's config signals, latched from the dyncfgs so every strategy
81    /// decides against one consistent config per tick.
82    fn config_signals(&self) -> ConfigSignals {
83        ConfigSignals {
84            burst_enabled: ENABLE_HYDRATION_BURST.get(&self.dyncfgs),
85            default_burst_linger: DEFAULT_HYDRATION_BURST_LINGER.get(&self.dyncfgs),
86        }
87    }
88
89    /// Run one reconcile tick over every managed cluster the ctx reports.
90    ///
91    /// See the module docs for the two-phase structure. Both phases apply per
92    /// cluster, so a compare-and-append rejection on one cluster never blocks
93    /// progress on the others.
94    pub async fn reconcile(&self, ctx: &mut dyn ClusterControllerCtx) {
95        let cluster_ids = ctx.managed_cluster_ids().await;
96        if cluster_ids.is_empty() {
97            return;
98        }
99
100        // Phase 1: update_state. We merge every strategy's write for a cluster
101        // into one compare-and-append, applied per cluster and independently of
102        // other clusters. Two separate decisions live here.
103        //
104        // Per cluster, not one batch per tick: a write rejected because a
105        // concurrent `ALTER` moved the cluster off its `expected` rejects only
106        // that cluster and leaves the rest free to progress. One batched apply
107        // would let a single mid-`ALTER` cluster sink the whole tick, the failure
108        // mode at large cluster counts where some cluster is almost always
109        // mid-`ALTER`.
110        //
111        // Merged across strategies, not one apply per strategy: every strategy
112        // for a cluster shares the same start-of-tick `expected`, so applying
113        // them one at a time would let the first write move the cluster off that
114        // `expected` and reject all the rest, serializing a cluster's disjoint
115        // writes one-per-tick. Merging lands them together under one guard. We
116        // still rely on the compare-and-append, not the merge, for `ALTER`
117        // safety, which is why the merged write carries the cluster's `expected`.
118        // See `merge_state_writes` for the join and its conflict handling.
119        let states = ctx.cluster_states(&cluster_ids).await;
120        let config = self.config_signals();
121        let signals = self.fetch_signals(ctx, &states, &config).await;
122        let now = ctx.now();
123        // Set when we issue any phase-1 apply, applied or rejected. Either way
124        // the durable state may have moved (our write, or the concurrent `ALTER`
125        // that rejected it), so phase 2 re-reads.
126        let mut phase_1_wrote = false;
127        // Clusters whose phase-1 write was rejected. We skip their phase 2 this
128        // tick. Proceeding would be safe (we re-read below and every create/drop
129        // is guard-checked), but a cluster that just lost a race is likely still
130        // settling, so we let it recompute next tick instead of emitting work
131        // that is probably about to go stale.
132        let mut rejected = BTreeSet::new();
133        for state in &states {
134            let Some(signals) = signals.get(&state.cluster_id) else {
135                continue;
136            };
137            let write = self.merge_state_writes(state, signals, &config, now);
138            if write.is_empty() {
139                continue;
140            }
141            phase_1_wrote = true;
142            let decision = Decision::UpdateClusterState {
143                cluster_id: state.cluster_id,
144                expected: state.expected(),
145                write,
146            };
147            // A phase-1 batch carries no creates, so it cannot exhaust the
148            // resource budget. Treat any non-applied outcome as a rejection.
149            if ctx.apply(vec![decision]).await != ApplyOutcome::Applied {
150                rejected.insert(state.cluster_id);
151            }
152        }
153
154        // Phase 2: desired_replicas. The barrier exists so that a cut-over a
155        // phase-1 write performed is visible before we diff the replica set
156        // against the realized config. We re-read (and re-enrich) only if phase 1
157        // wrote. The first read is otherwise still current. A stale diff is
158        // harmless: every create/drop carries its `expected` and is guard-rejected
159        // if the durable state has since diverged.
160        let (states, signals) = if phase_1_wrote {
161            let states = ctx.cluster_states(&cluster_ids).await;
162            let signals = self.fetch_signals(ctx, &states, &config).await;
163            (states, signals)
164        } else {
165            (states, signals)
166        };
167        let now = ctx.now();
168        for state in &states {
169            if rejected.contains(&state.cluster_id) {
170                continue;
171            }
172            let Some(signals) = signals.get(&state.cluster_id) else {
173                continue;
174            };
175            let decisions = self.collect_replica_decisions(state, signals, &config, now);
176            if decisions.is_empty() {
177                continue;
178            }
179            // Per-cluster apply: a guard failure here is isolated to this cluster,
180            // and benign anyway since every command names an explicit replica and
181            // is reconciled away next tick. We do not retry within the tick.
182            match ctx.apply(decisions).await {
183                ApplyOutcome::Applied | ApplyOutcome::Rejected => {}
184                ApplyOutcome::ResourceExhausted => {
185                    // The batch exceeded the resource budget. Retrying cannot make
186                    // the transient peak smaller, so shed the cluster's most
187                    // expendable transient strategy and recompute next tick.
188                    //
189                    // The failed apply rolled back without changing durable state,
190                    // so this tick's `expected` witness is still current, unless a
191                    // concurrent user `ALTER` re-targeted the record, in which case
192                    // the guard rejects the shed and that new reconfiguration is
193                    // left to converge instead of being clobbered.
194                    if let Some(shed) = Self::shed_decision(state) {
195                        let _ = ctx.apply(vec![shed]).await;
196                    }
197                }
198            }
199        }
200    }
201
202    /// The decision that sheds this cluster's most expendable transient strategy
203    /// after a resource-exhausted apply, or `None` if nothing sheddable is
204    /// active.
205    ///
206    /// The strategy to shed is chosen by presence, ranked by expendability, not
207    /// by which create failed: validation is aggregate, and the strategy worth
208    /// giving up may be one whose replicas already materialized rather than one
209    /// in the failed batch. The graceful reconfiguration is the most expendable:
210    /// a discretionary user change that fails cleanly (audited, and the wait-shim
211    /// reports a timeout) and can be retried, while aborting it leaves the
212    /// cluster running at its realized shape. The baseline is never shed, it is
213    /// the committed floor.
214    ///
215    /// We shed one strategy per exhausted apply. If that was not enough, the
216    /// next tick recomputes and sheds the next one.
217    fn shed_decision(state: &ClusterState) -> Option<Decision> {
218        let record = state.reconfiguration.as_ref()?;
219        if !record.is_in_progress() {
220            return None;
221        }
222        Some(Decision::UpdateClusterState {
223            cluster_id: state.cluster_id,
224            expected: state.expected(),
225            write: StateWrite {
226                reconfiguration: Some(ReconfigurationWrite {
227                    record: Some(ReconfigurationRecord {
228                        status: ReconfigurationStatus::ResourceExhausted,
229                        ..record.clone()
230                    }),
231                    audit: Some(ReconfigurationAudit::ResourceExhausted),
232                }),
233                ..Default::default()
234            },
235        })
236    }
237
238    /// Merge every strategy's [`Strategy::update_state`] for one cluster into the
239    /// single [`StateWrite`] the tick applies under one compare-and-append.
240    ///
241    /// The merge is a per-field join, independent of the order strategies run
242    /// in: a field set by exactly one strategy is taken as-is, a field no
243    /// strategy sets is left unchanged, and a field set to the same value by
244    /// several is that value.
245    ///
246    /// Two strategies setting one field to *different* values is a conflict.
247    /// The strategies keep every field single-writer at any given moment:
248    /// most fields are owned by exactly one strategy outright, and
249    /// `new_replication_factor`, which both the graceful cut-over and the
250    /// on-refresh normalization write, is time-shared (on-refresh skips its
251    /// normalization while a reconfiguration record is in progress). So by
252    /// design a conflict cannot happen and the merge is really a disjoint
253    /// union. We treat a conflict as an invariant violation rather than a
254    /// condition to resolve: there is no safety-meaningful winner to pick for
255    /// a contended `size` or record, so we trip [`soft_panic_or_log!`] (a
256    /// panic under test/CI soft assertions, a logged error in production) and
257    /// leave the field unchanged, the only outcome that cannot make things
258    /// worse. A persistent conflict then freezes that field and keeps tripping
259    /// the alarm, which is the point: surface the design bug loudly instead of
260    /// silently picking an arbitrary value.
261    fn merge_state_writes(
262        &self,
263        state: &ClusterState,
264        signals: &LiveSignals,
265        config: &ConfigSignals,
266        now: mz_repr::Timestamp,
267    ) -> StateWrite {
268        let writes: Vec<StateWrite> = self
269            .strategies
270            .iter()
271            .map(|strategy| strategy.update_state(state, signals, config, now))
272            .filter(|write| !write.is_empty())
273            .collect();
274
275        let mut conflicts: Vec<&'static str> = Vec::new();
276        // Exhaustive construction (every field named, no `..`): a field added to
277        // `StateWrite` is a compile error here until its join is spelled out.
278        let merged = StateWrite {
279            new_size: join(
280                "size",
281                writes.iter().map(|w| w.new_size.clone()),
282                &mut conflicts,
283            ),
284            new_replication_factor: join(
285                "replication_factor",
286                writes.iter().map(|w| w.new_replication_factor),
287                &mut conflicts,
288            ),
289            new_availability_zones: join(
290                "availability_zones",
291                writes.iter().map(|w| w.new_availability_zones.clone()),
292                &mut conflicts,
293            ),
294            new_logging: join(
295                "logging",
296                writes.iter().map(|w| w.new_logging.clone()),
297                &mut conflicts,
298            ),
299            new_arrangement_compression: join(
300                "arrangement_compression",
301                writes.iter().map(|w| w.new_arrangement_compression),
302                &mut conflicts,
303            ),
304            reconfiguration: join(
305                "reconfiguration",
306                writes.iter().map(|w| w.reconfiguration.clone()),
307                &mut conflicts,
308            ),
309            burst: join(
310                "burst",
311                writes.iter().map(|w| w.burst.clone()),
312                &mut conflicts,
313            ),
314        };
315
316        if !conflicts.is_empty() {
317            soft_panic_or_log!(
318                "cluster {:?}: strategies produced conflicting state writes for \
319                 field(s) {}; leaving those fields unchanged. Strategies must own \
320                 disjoint `StateWrite` fields.",
321                state.cluster_id,
322                conflicts.join(", "),
323            );
324        }
325
326        merged
327    }
328
329    /// Fetch the live signals the strategies declared they need for `states`.
330    ///
331    /// Each strategy names its needs as a pure function of the durable state
332    /// and the tick's config signals ([`Strategy::signal_request`]), so the
333    /// kernel stays ignorant of when a strategy engages. Signals are fetched
334    /// only where requested: a steady cluster is never probed, keeping the ctx
335    /// seam pay-for-what-you-use. Refresh-window inputs are fetched as one batch
336    /// so every scheduled cluster shares one oracle read per phase. The returned
337    /// map omits a state when one of its required inputs was unavailable, which
338    /// causes the reconciliation phase to skip that cluster.
339    async fn fetch_signals(
340        &self,
341        ctx: &mut dyn ClusterControllerCtx,
342        states: &[ClusterState],
343        config: &ConfigSignals,
344    ) -> BTreeMap<ClusterId, LiveSignals> {
345        let mut signals = BTreeMap::new();
346        let mut refresh_window_clusters = Vec::new();
347        for state in states {
348            let request = self
349                .strategies
350                .iter()
351                .fold(SignalRequest::default(), |acc, strategy| {
352                    acc.union(strategy.signal_request(state, config))
353                });
354            let mut live = LiveSignals::default();
355            if request.hydratable_objects {
356                live.has_hydratable_objects = ctx.has_hydratable_objects(state.cluster_id).await;
357            }
358            if request.hydration {
359                let replica_ids: Vec<_> = state
360                    .replicas
361                    .iter()
362                    .filter(|r| r.owned_shape().is_some())
363                    .map(|r| r.replica_id)
364                    .collect();
365                if !replica_ids.is_empty() {
366                    live.hydrated_replicas =
367                        ctx.hydrated_replicas(state.cluster_id, &replica_ids).await;
368                }
369            }
370            if request.refresh_window {
371                refresh_window_clusters.push(state.cluster_id);
372            }
373            signals.insert(state.cluster_id, live);
374        }
375        if !refresh_window_clusters.is_empty() {
376            match ctx.refresh_window_inputs(&refresh_window_clusters).await {
377                Some(batch) => {
378                    let read_ts = batch.read_ts;
379                    let mut cluster_inputs = batch.cluster_inputs;
380                    for cluster_id in refresh_window_clusters {
381                        let Some(inputs) = cluster_inputs.remove(&cluster_id) else {
382                            signals.remove(&cluster_id);
383                            continue;
384                        };
385                        let live = signals
386                            .get_mut(&cluster_id)
387                            .expect("signal entry inserted for requested cluster");
388                        live.refresh_window = Some(RefreshWindowInputs {
389                            read_ts,
390                            compaction_estimate: inputs.compaction_estimate,
391                            refresh_mvs: inputs.refresh_mvs,
392                        });
393                    }
394                }
395                None => {
396                    for cluster_id in refresh_window_clusters {
397                        signals.remove(&cluster_id);
398                    }
399                }
400            }
401        }
402        signals
403    }
404
405    /// Diff the unioned desired set against the actual replicas of one cluster
406    /// and emit the create/drop decisions that close the gap.
407    fn collect_replica_decisions(
408        &self,
409        state: &ClusterState,
410        signals: &LiveSignals,
411        config: &ConfigSignals,
412        now: mz_repr::Timestamp,
413    ) -> Vec<Decision> {
414        let contributions: Vec<Vec<DesiredReplica>> = self
415            .strategies
416            .iter()
417            .map(|strategy| strategy.desired_replicas(state, signals, config, now))
418            .collect();
419
420        reconcile_replicas(state, &contributions)
421    }
422}
423
424/// Join one `StateWrite` field across the strategies that set it: `None` if
425/// none did, the common value if one or more set it to the same value, and
426/// `None` with `field` pushed onto `conflicts` if two set it to different
427/// values. The result and the conflict signal depend only on the set of values,
428/// not the order they arrive in.
429fn join<T: PartialEq>(
430    field: &'static str,
431    values: impl IntoIterator<Item = Option<T>>,
432    conflicts: &mut Vec<&'static str>,
433) -> Option<T> {
434    let mut merged: Option<T> = None;
435    for value in values.into_iter().flatten() {
436        match &merged {
437            None => merged = Some(value),
438            Some(existing) if *existing == value => {}
439            // Two strategies disagree on this field. Record it and leave the
440            // field unchanged; merge_state_writes raises the alarm.
441            Some(_) => {
442                conflicts.push(field);
443                return None;
444            }
445        }
446    }
447    merged
448}
449
450/// The pure multiset union/diff kernel for one cluster: given each strategy's
451/// desired replica slots and the actual replicas, match slots to replicas by
452/// shape and emit the creates and drops that close the gap.
453///
454/// Semantics:
455/// - The desired set is the multiset **union** of every strategy's slots: a
456///   given shape is desired `max` over strategies (not the sum), since a replica
457///   of that shape satisfies every strategy that wants one. This is what makes a
458///   replica survive iff *some* strategy desires its shape.
459/// - For each shape, if actual count < desired count we create the difference;
460///   if actual count > desired count we drop the difference, picking specific
461///   excess replicas. A replica of a shape no strategy desires is dropped.
462/// - Creates carry the winning [`CreateReason`] among the slots that
463///   desired the shape (see [`CreateReason::outranks`]). Drops carry no
464///   attribution. A drop happens exactly when no strategy desires the replica.
465fn reconcile_replicas(
466    state: &ClusterState,
467    contributions: &[Vec<DesiredReplica>],
468) -> Vec<Decision> {
469    // Desired count per shape = max over strategies of how many that strategy
470    // wants of the shape, carrying the highest-ranking reason among the
471    // slots.
472    let mut desired: Vec<DesiredShape> = Vec::new();
473    for slots in contributions {
474        // How many of each shape this strategy wants, and the winning reason
475        // among the shape's slots.
476        let mut per_shape: Vec<(ReplicaShape, usize, CreateReason)> = Vec::new();
477        for slot in slots {
478            match per_shape
479                .iter_mut()
480                .find(|(s, _, _)| s.matches(&slot.shape))
481            {
482                Some((_, count, reason)) => {
483                    *count += 1;
484                    if slot.reason.outranks(reason) {
485                        *reason = slot.reason.clone();
486                    }
487                }
488                None => per_shape.push((slot.shape.clone(), 1, slot.reason.clone())),
489            }
490        }
491        for (shape, count, reason) in per_shape {
492            match desired.iter_mut().find(|d| d.shape.matches(&shape)) {
493                Some(existing) => {
494                    existing.count = existing.count.max(count);
495                    if reason.outranks(&existing.reason) {
496                        existing.reason = reason;
497                    }
498                }
499                None => desired.push(DesiredShape {
500                    shape,
501                    count,
502                    reason,
503                }),
504            }
505        }
506    }
507
508    // Bucket the controller-owned replicas by shape. Replicas the controller
509    // does not own (see `ObservedReplica::owned_shape`) are invisible to the
510    // desired/actual diff: neither counted toward a shape nor dropped.
511    let mut actual_by_shape: Vec<(ReplicaShape, Vec<&ObservedReplica>)> = Vec::new();
512    for replica in &state.replicas {
513        let Some(shape) = replica.owned_shape() else {
514            continue;
515        };
516        match actual_by_shape.iter_mut().find(|(s, _)| s.matches(shape)) {
517            Some((_, replicas)) => replicas.push(replica),
518            None => actual_by_shape.push((shape.clone(), vec![replica])),
519        }
520    }
521
522    let mut decisions = Vec::new();
523
524    // Every observed replica occupies a name, owned or not, so a generated
525    // name never collides with a replica already on the cluster.
526    let used_names: Vec<&str> = state.replicas.iter().map(|r| r.name.as_str()).collect();
527    let mut name_gen = ReplicaNameGen::new(&used_names);
528
529    // The compare-and-append witness for every create/drop this tick emits for
530    // the cluster: the apply path rejects the batch if the cluster's durable
531    // state has diverged from what we diffed against (e.g. a concurrent `ALTER`),
532    // so a stale create/drop can never reshape the replica set against the new
533    // config.
534    let expected = state.expected();
535
536    // Creates: for each desired shape, fill the gap below its desired count.
537    for d in &desired {
538        let actual_count = actual_by_shape
539            .iter()
540            .find(|(s, _)| s.matches(&d.shape))
541            .map(|(_, replicas)| replicas.len())
542            .unwrap_or(0);
543        for _ in actual_count..d.count {
544            decisions.push(Decision::CreateReplica {
545                cluster_id: state.cluster_id,
546                name: name_gen.next_name(),
547                shape: d.shape.clone(),
548                // Multiple creates of one shape in a tick share the merged
549                // reason.
550                reason: d.reason.clone(),
551                expected: expected.clone(),
552            });
553        }
554    }
555
556    // Drops: any actual replica beyond the desired count for its shape, plus
557    // every replica of a shape no strategy desires.
558    for (shape, replicas) in &actual_by_shape {
559        let desired_count = desired
560            .iter()
561            .find(|d| d.shape.matches(shape))
562            .map(|d| d.count)
563            .unwrap_or(0);
564        for replica in replicas.iter().skip(desired_count) {
565            decisions.push(Decision::DropReplica {
566                cluster_id: state.cluster_id,
567                replica_id: replica.replica_id,
568                expected: expected.clone(),
569            });
570        }
571    }
572
573    decisions
574}
575
576/// A shape the union desires, how many, and the highest-ranking reason of
577/// the strategies that wanted it.
578struct DesiredShape {
579    shape: ReplicaShape,
580    count: usize,
581    reason: CreateReason,
582}
583
584/// Generates deterministic fresh replica names that avoid a set of in-use names.
585///
586/// The controller derives names from the observed actual set rather than
587/// renaming existing replicas, which keeps re-emission harmless. The concrete
588/// naming convention (the `rNN` managed-replica scheme) is the environment's; the
589/// kernel only needs distinct, stable-per-tick names, so it uses a simple
590/// monotonic scheme starting past the highest observed `rNN` index, and never
591/// below `r1` since managed-replica names are 1-based.
592struct ReplicaNameGen {
593    next: u32,
594    used: BTreeSet<String>,
595}
596
597impl ReplicaNameGen {
598    fn new(used: &[&str]) -> Self {
599        let mut highest = 1;
600        for name in used {
601            if let Some(idx) = name.strip_prefix('r').and_then(|n| n.parse::<u32>().ok()) {
602                highest = highest.max(idx + 1);
603            }
604        }
605        Self {
606            next: highest,
607            used: used.iter().map(|n| n.to_string()).collect(),
608        }
609    }
610
611    fn next_name(&mut self) -> String {
612        loop {
613            let name = format!("r{}", self.next);
614            self.next += 1;
615            if !self.used.contains(&name) {
616                self.used.insert(name.clone());
617                return name;
618            }
619        }
620    }
621}
622
623#[cfg(test)]
624mod tests;