use crate::std_facade::{fmt, Arc, Cell};
use crate::strategy::traits::*;
use crate::test_runner::*;
#[must_use = "strategies do nothing unless used"]
pub struct FilterMap<S, F> {
pub(super) source: S,
pub(super) whence: Reason,
pub(super) fun: Arc<F>,
}
impl<S, F> FilterMap<S, F> {
pub(super) fn new(source: S, whence: Reason, fun: F) -> Self {
Self {
source,
whence,
fun: Arc::new(fun),
}
}
}
impl<S: fmt::Debug, F> fmt::Debug for FilterMap<S, F> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.debug_struct("FilterMap")
.field("source", &self.source)
.field("whence", &self.whence)
.field("fun", &"<function>")
.finish()
}
}
impl<S: Clone, F> Clone for FilterMap<S, F> {
fn clone(&self) -> Self {
Self {
source: self.source.clone(),
whence: self.whence.clone(),
fun: Arc::clone(&self.fun),
}
}
}
impl<S: Strategy, F: Fn(S::Value) -> Option<O>, O: fmt::Debug> Strategy
for FilterMap<S, F>
{
type Tree = FilterMapValueTree<S::Tree, F, O>;
type Value = O;
fn new_tree(&self, runner: &mut TestRunner) -> NewTree<Self> {
loop {
let val = self.source.new_tree(runner)?;
if let Some(current) = (self.fun)(val.current()) {
return Ok(FilterMapValueTree::new(val, &self.fun, current));
} else {
runner.reject_local(self.whence.clone())?;
}
}
}
}
pub struct FilterMapValueTree<V, F, O> {
source: V,
current: Cell<Option<O>>,
fun: Arc<F>,
}
impl<V: Clone + ValueTree, F: Fn(V::Value) -> Option<O>, O> Clone
for FilterMapValueTree<V, F, O>
{
fn clone(&self) -> Self {
Self::new(self.source.clone(), &self.fun, self.fresh_current())
}
}
impl<V: fmt::Debug, F, O> fmt::Debug for FilterMapValueTree<V, F, O> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
f.debug_struct("FilterMapValueTree")
.field("source", &self.source)
.field("current", &"<current>")
.field("fun", &"<function>")
.finish()
}
}
impl<V: ValueTree, F: Fn(V::Value) -> Option<O>, O>
FilterMapValueTree<V, F, O>
{
fn new(source: V, fun: &Arc<F>, current: O) -> Self {
Self {
source,
current: Cell::new(Some(current)),
fun: Arc::clone(fun),
}
}
fn fresh_current(&self) -> O {
(self.fun)(self.source.current())
.expect("internal logic error; this is a bug!")
}
fn ensure_acceptable(&mut self) {
loop {
if let Some(current) = (self.fun)(self.source.current()) {
self.current = Cell::new(Some(current));
break;
} else if !self.source.complicate() {
panic!(
"Unable to complicate filtered strategy \
back into acceptable value"
);
}
}
}
}
impl<V: ValueTree, F: Fn(V::Value) -> Option<O>, O: fmt::Debug> ValueTree
for FilterMapValueTree<V, F, O>
{
type Value = O;
fn current(&self) -> O {
if let Some(current) = self.current.replace(None) {
current
} else {
self.fresh_current()
}
}
fn simplify(&mut self) -> bool {
if self.source.simplify() {
self.ensure_acceptable();
true
} else {
false
}
}
fn complicate(&mut self) -> bool {
if self.source.complicate() {
self.ensure_acceptable();
true
} else {
false
}
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_filter_map() {
let input = (0..256).prop_filter_map("%3 + 1", |v| {
if 0 == v % 3 {
Some(v + 1)
} else {
None
}
});
for _ in 0..256 {
let mut runner = TestRunner::default();
let mut case = input.new_tree(&mut runner).unwrap();
assert_eq!(0, (case.current() - 1) % 3);
while case.simplify() {
assert_eq!(0, (case.current() - 1) % 3);
}
assert_eq!(0, (case.current() - 1) % 3);
}
}
#[test]
fn test_filter_map_sanity() {
check_strategy_sanity(
(0..256).prop_filter_map("!%5 * 2", |v| {
if 0 != v % 5 {
Some(v * 2)
} else {
None
}
}),
Some(CheckStrategySanityOptions {
strict_complicate_after_simplify: false,
..CheckStrategySanityOptions::default()
}),
);
}
}