libm/math/
log10.rs
1use core::f64;
21
22const IVLN10HI: f64 = 4.34294481878168880939e-01; const IVLN10LO: f64 = 2.50829467116452752298e-11; const LOG10_2HI: f64 = 3.01029995663611771306e-01; const LOG10_2LO: f64 = 3.69423907715893078616e-13; const LG1: f64 = 6.666666666666735130e-01; const LG2: f64 = 3.999999999940941908e-01; const LG3: f64 = 2.857142874366239149e-01; const LG4: f64 = 2.222219843214978396e-01; const LG5: f64 = 1.818357216161805012e-01; const LG6: f64 = 1.531383769920937332e-01; const LG7: f64 = 1.479819860511658591e-01; #[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
35pub fn log10(mut x: f64) -> f64 {
36 let x1p54 = f64::from_bits(0x4350000000000000); let mut ui: u64 = x.to_bits();
39 let hfsq: f64;
40 let f: f64;
41 let s: f64;
42 let z: f64;
43 let r: f64;
44 let mut w: f64;
45 let t1: f64;
46 let t2: f64;
47 let dk: f64;
48 let y: f64;
49 let mut hi: f64;
50 let lo: f64;
51 let mut val_hi: f64;
52 let mut val_lo: f64;
53 let mut hx: u32;
54 let mut k: i32;
55
56 hx = (ui >> 32) as u32;
57 k = 0;
58 if hx < 0x00100000 || (hx >> 31) > 0 {
59 if ui << 1 == 0 {
60 return -1. / (x * x); }
62 if (hx >> 31) > 0 {
63 return (x - x) / 0.0; }
65 k -= 54;
67 x *= x1p54;
68 ui = x.to_bits();
69 hx = (ui >> 32) as u32;
70 } else if hx >= 0x7ff00000 {
71 return x;
72 } else if hx == 0x3ff00000 && ui << 32 == 0 {
73 return 0.;
74 }
75
76 hx += 0x3ff00000 - 0x3fe6a09e;
78 k += (hx >> 20) as i32 - 0x3ff;
79 hx = (hx & 0x000fffff) + 0x3fe6a09e;
80 ui = (hx as u64) << 32 | (ui & 0xffffffff);
81 x = f64::from_bits(ui);
82
83 f = x - 1.0;
84 hfsq = 0.5 * f * f;
85 s = f / (2.0 + f);
86 z = s * s;
87 w = z * z;
88 t1 = w * (LG2 + w * (LG4 + w * LG6));
89 t2 = z * (LG1 + w * (LG3 + w * (LG5 + w * LG7)));
90 r = t2 + t1;
91
92 hi = f - hfsq;
95 ui = hi.to_bits();
96 ui &= (-1i64 as u64) << 32;
97 hi = f64::from_bits(ui);
98 lo = f - hi - hfsq + s * (hfsq + r);
99
100 val_hi = hi * IVLN10HI;
102 dk = k as f64;
103 y = dk * LOG10_2HI;
104 val_lo = dk * LOG10_2LO + (lo + hi) * IVLN10LO + lo * IVLN10HI;
105
106 w = y + val_hi;
113 val_lo += (y - w) + val_hi;
114 val_hi = w;
115
116 val_lo + val_hi
117}