fn spill_serialized<C: Columnar>(
body: &ColumnBody<C>,
pool: &Pool,
len_bytes: usize,
hints: ChunkHints,
codec: &'static dyn ExtentCodec,
) -> ChunkHandleExpand description
Serialize a body into a pool slot, writing its serialized form through a cursor over the slot memory. A serialized body’s encoding is one copy. Sizing is exact, so a short or overlong write is a contract violation and panics.